Merentha Website
- Overview
- About LPC Coding
- Header Files
- The Problem Sets
- Rooms
- Normal Rooms
- Monster Rooms
- Search Rooms
- Exit Rooms
- Door Rooms
- Monsters
- Normal Monster
- Random/Emote Monster
- Patrol/Talking Monster
- Skills/Interactive Monster
- Armour
- A Vest
- A Ring
- Cursed Armour
- Weapons
- Normal Staff
- Two Handed Sword
- Special Attack Weapon
- Cursed Weapon
- Talkin Weapon
- Lights
- A Match
- A Torch
- A Lantern
- Bags
- A Normal Bag
- A Backpack (wearable)
- An Expanding Bag
- Misc Objects
- A Leaf
- A Sea Shell
- A Key
- A Snowball
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// Petrarch
#include
inherit LIGHT;
void create() {
light::create();
set_name("torch");
set_id( ({ "torch", "old torch", "wooden torch" }) );
set_adjectives( ({ "old", "an", "wooden" }) );
set_short("an old, wooden torch");
set_long("An old wooden stick treated with something fireproof. "
"A cloth at the tip is where fuel is kept to allow the torch to "
"burn in the darkest of night."
);
set_light(2, "light", "extinguish");
set_fire(1);
set_fuel_required(1);
set_fuel(3000);
set_source_required(1);
set_mass(2);
set_value(60);
set_burnt_value(10);
set_type("blunt");
set_wc(2);
set_ac(1);
set_material(({"wood","organic"}));
}
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