Merentha Website
- Overview
- About LPC Coding
- Header Files
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- Rooms
- Normal Rooms
- Monster Rooms
- Search Rooms
- Exit Rooms
- Door Rooms
- Monsters
- Normal Monster
- Random/Emote Monster
- Patrol/Talking Monster
- Skills/Interactive Monster
- Armour
- A Vest
- A Ring
- Cursed Armour
- Weapons
- Normal Staff
- Two Handed Sword
- Special Attack Weapon
- Cursed Weapon
- Talkin Weapon
- Lights
- A Match
- A Torch
- A Lantern
- Bags
- A Normal Bag
- A Backpack (wearable)
- An Expanding Bag
- Misc Objects
- A Leaf
- A Sea Shell
- A Key
- A Snowball
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// Petrarch
// a room with several types of exits
// 1) normal exits
// 2) add_exit (used to check requirements)
// 3) add_invis_exits
// 4) add_enter
// 5) add_climb
#include
inherit ROOM;
int forest_check();
void create() {
::create();
set_short("lost in a forest");
set_day_long("This section of the forest is overgrown with tall "
"trees that stretch to the sky. They block out almost "
"all sunlight from above making it rather dark as well "
"as drop the occassional leaf to the ground.");
set_night_long("The forest is nearly completely dark. Any light "
"from the moons or stars is completely blocked out from "
"the tall overhanging trees.");
set_items(([
"forest" : "The forest is thich with trees.",
"sky" : "The sky can barely be seen though the tall trees.",
"ground" : "The ground is littered with leaves and twigs from "
"the tree braches above.",
({"leaves", "leaf", "twig", "twigs", "brach", "bracnches"}):
"Leaves and twigs litter the ground.",
({"trees"}) : "The trees stretch high into the sky. One in "
"particular is very large.",
({"tree", "large tree"}): "The largest tree here must be hundreds "
"of years old. There is a giant hole in it, large enough "
"to fit though even.",
"hole":"It's large enough to enter.",
]));
set_properties(([
"light" : 1,
"night light" : 0,
]));
set_exits(([
"south" : "/realms/petrarch/forest/f_room3.c",
"north" : "/realms/petrarch/forest/f_room1.c",
"east" : "/realms/petrarch/forest/f_room5.c",
]));
add_exit("west", "/realms/petrarch/forest/f_room4.c", (: forest_check :) );
add_invis_exit("east");
add_enter("tree", "/realms/petrarch/forest/tree.c");
add_climb("tree", "/realms/petrarch/forest/brances.c", 50, "scurries up the tree")
}
// Just a nore about this add_climb()
// The 50 is the acrobatic skill needed and the "scurries up the tree"
// is the description people see as you leave that way when you type
// . Also note that enter and climb can have the same
// direction "tree" but go to different places
int forest_check() {
if(this_player()->is_player())
if(this_player()->query_level() < 20)
{
message("info", "A giant tree grows out of the ground immediately "
"infront of you and blocks your way.", this_player());
message("info", this_player()->query_cap_name()+" attempts to "
"go west, but a giant tree appears to block "+
this_player()->query_possessive()+" way.", this_object(),
this_player());
message("info", "The tree disappears back into the ground.",
this_object());
return 0;
}
return 1;
}
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