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Overview
About LPC Coding
Header Files
The Problem Sets

Rooms
Normal Rooms
Monster Rooms
Search Rooms
Exit Rooms
Door Rooms

Monsters
Normal Monster
Random/Emote Monster
Patrol/Talking Monster
Skills/Interactive Monster

Armour
A Vest
A Ring
Cursed Armour

Weapons
Normal Staff
Two Handed Sword
Special Attack Weapon
Cursed Weapon
Talkin Weapon

Lights
A Match
A Torch
A Lantern

Bags
A Normal Bag
A Backpack (wearable)
An Expanding Bag

Misc Objects
A Leaf
A Sea Shell
A Key
A Snowball

// Petrarch #include <std.h> inherit WEAPON; void create() { ::create(); set_name("sword"); set_short("a rather large two-handed sword"); set_long("The sword is rather large and extreamly heavy. You would " "need to use two handed to use it."); set_id(({"sword", "two handed sword", "two-handed sword"})); set_mass(22); set_value(180); set_type("blade"); set_hands(2); set_wc(12); // Weapon Class 12 2-handed, a mid's weapon set_ac(2); // Armour Class 2, protects hands a lot set_material(({"metal","steel"})); }


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