CONNECT & PLAY
- Introduction
- MUD Intro FAQ
- Merentha FAQ
- Merentha Law and Rules
- About Merentha
- Players
- Who's Online
- Player Directory
- Player RL Pictures
- Character Sketches
- Player Web Links
- Artwork and Banners
- The Creators
- Abilities
- Fighter/Rogue Skills
- Magical and Faith Spells
- Songs
- Organizations
- Races of Merentha
- Classes in Merentha
- Kingdoms of Cardania
- Guilds of the Land
- Misc
- Maps of the Lands
- Quests and Deeds
- Special Events
- Tales, Stories and Folklore
- Announcements
- Links and Affiliates
- Coding
- Descarte's Textbooks
- Petrarch's Tutorial
- Merentha MUDlib
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Merentha's Guilds
Guilds are collections of like minded people who have sought to join forces. As a guild member you get a guild ring but no other special bonuses are awarded to guilds. Guilds can purchase guild halls and even build onto existing halls. They may also purchase and run shops with part of the sales going to their treasuries.
To join a guild locate one of the guild masters or council members of the guild you are interested in.
Guild shields and logos may be emailed to guilds@merentha.com. Images should be 300x300 or larger.
Orbis Arcani
Orbis Arcani is an ancient guild dedicated to discovering knowledge. The
scholastic members will seek out knowledge wherever it may be found, no
matter the danger. They specialise in the knowledge of the monsters of the
realms - their habits, their equipment and their weak points.
They are loath to reveal any of the knowledge they discover to outsiders,
preferring only to share it among the members, however, for great price
you may sometimes be able to coax the lesser secrets from them. There are
strict rules within the guild, though - if certain information is
divulged, the responsible member shall immediately be banished from the
guild.
The guild is 7% full
Guild Masters
| Council
| Members
| Initiates
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Eclipse
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Yoh
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