CONNECT & PLAY
- Introduction
- MUD Intro FAQ
- Merentha FAQ
- Merentha Law and Rules
- About Merentha
- Players
- Who's Online
- Player Directory
- Player RL Pictures
- Character Sketches
- Player Web Links
- Artwork and Banners
- The Creators
- Abilities
- Fighter/Rogue Skills
- Magical and Faith Spells
- Songs
- Organizations
- Races of Merentha
- Classes in Merentha
- Kingdoms of Cardania
- Guilds of the Land
- Misc
- Maps of the Lands
- Quests and Deeds
- Special Events
- Tales, Stories and Folklore
- Announcements
- Links and Affiliates
- Coding
- Descarte's Textbooks
- Petrarch's Tutorial
- Merentha MUDlib
|
Races in Merentha
There are currently 27 different player races to chose from in Merentha.
Most are available to chose from at birth, however, others are only
available within the game. This means to become special races like
dragons, drow, artrell and a few others requires you begin your life as a
different race first.
|
|
SATYR
Number of arms: 2
Number of legs: 2
Number of fingers per hand: 4
Special limb info: Instead of feet, satyrs have hooves like goats.
Night vision: Average
Genetic traits:
Satyrs are strong and sturdy beings not very well endowed with mental
faculties. They move about quite well, but most races do not find their
goat-like lower halves attractive.
Physical description:
Satyrs have a magical genesis, which is about the only magic they
experience in their lives. All satyrs are males, and they are very
mysterious. Genetically, they appear to be half-human and half-goat, with
the upper half of their bodies human, and the lower half goat. Satyrs are
incapable of natural reproduction as they are sterile.
|
|